Little fun game, loved the story and the setup, however, kind of found it anti dramatic that you could just accuse Croco of stealing the parallelogram and Croco instantly confesses. I know he felt bad about himself but a bit more interactions and dialogue could have made it better. However the playful vibe of this game is really nice, and an actually pretty great dialogue system is in place. The credits song is fun. Overall good job, It was a really fun small game! I kinda feel bad for Croco tho...
EffectStudy
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The game is really smooth and has a really nice take on the parallel theme, the controls felt janky at first and I had trouble understanding, but got hang of it eventually. The sound effects were satisfying, some ambient music could have helped, but I don't actually think that it's really necessary, I just really like music. The graphics is really helpful, with highlighting the walls you are currently one, That's a really valuable guideline throughout the game.
Overall, great job!
This game really felt nostalgic to me because as a little kid i always tried to make walls to fend of the waves. Really cool mechanic and creative. I loved how you needed to think of a way to try to lure the blue crabs into the sea. Fun idea, and really charming game, with playful fitting music. I gave all category six stars. It's polished too. Great job!!!
Really satisfying gameplay, I'm sad that the gameplay hadn't got better graphics however the sound and the mechanics balance it off really nicely. Love how you created the level selection menu, by already introducing the player to the controls and feel of the game. Nice execution of the parallel parking theme. Great job!
Actually an appealing art style even though it was rushed. The gameplay was nice but i noticed that I only used the player for reviving the other(the WASD controlled one) when he died, because I would always forget the attack key for the other player. So I actually think that a really cool idea would be to separate the functionality of the two players by giving them different kind of purpose. Perhaps one support character and the other is for attacking, I think it would make the game way more fun, and less overwhelming for a single player experience, while still maintaining the "two players". Awesome job, I really hope you finish this game in the future!
By far the most creative game i've played that was submitted in the jam. I love how you have to steal ingredients and the non-standard way of preparing food (cooking on a frog's tongue) And the graphics is really good. The gameplay loop was fun, even though I played in single player mode.
I hope you guys will develop this idea further!
Amazing game! I really liked how you used the theme! And the graphics are pretty, it's an unique style.
The gameplay was simple, but personally, I would've liked a bit more variety (more levels, interactive environment perhaps) because it can get stale after a while.
It's unfortunate that there are no sound effects, but other than that, great job!
Keep up game development!
(I'd love to play this game in a more polished state)
Thank you so much for the feedback! The game's artstyle was completly different from originaly, but because of time, i could not make it the way i wanted. (That's why it's a pixel art style). A lot more animation was in mind (like maybe the lava) , but at the end i got a squishy cube :D. Thanks for playing!
Cool game idea! I have seen that it has some rough areas. Like a cone is the enemy but i can understand it was due to time limits. I got a bit frustrated with the game restarting with the cutscene every time when i died. The atmosphere is very great, Cool lightning ! The flashlight felt a bit odd for me.The sound in the background was great, but the jump was a bit odd . Overal a great experience! Rated!