Hey, does this still work in 1.13.2? I'm getting the following error when the game tries to read a line with a <t=Infinity>:
Converting invalid MinMaxAABB UnityEngine.Mesh:SetTriangles (System.Collections.Generic.List`1<int>,int) SuperTextMesh:SetMesh (single,bool) (at Assets/Plugins/Clavian/SuperTextMesh/Scripts/SuperTextMesh.cs:5424) SuperTextMesh:SetMesh (single) (at Assets/Plugins/Clavian/SuperTextMesh/Scripts/SuperTextMesh.cs:5362) SuperTextMesh/<ReadOutText>d__283:MoveNext () (at Assets/Plugins/Clavian/SuperTextMesh/Scripts/SuperTextMesh.cs:2074) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SuperTextMesh:Read (single) (at Assets/Plugins/Clavian/SuperTextMesh/Scripts/SuperTextMesh.cs:1858) SuperTextMesh:Rebuild (single,bool,bool) (at Assets/Plugins/Clavian/SuperTextMesh/Scripts/SuperTextMesh.cs:1723) SuperTextMesh:SpecialRebuild () (at Assets/Plugins/Clavian/SuperTextMesh/Scripts/SuperTextMesh.cs:1417) SuperTextMesh:Update () (at Assets/Plugins/Clavian/SuperTextMesh/Scripts/SuperTextMesh.cs:1780)
I won't be able to update to a new version of STM at this point, so I'll have to just use <d=99999> for now. But, let me know if this is a known bug and/or if it's something that can be fixed without changing the whole rebuild process (I worry that the latter would introduce unexpected bugs).