Hey,
Ran into a problem when using <pause> tags with fully centered alignment (Anchor: Middle and Alignment: Center).
If you create a long string and put a <pause> in the middle, the bounds of the mesh will initially be based on the first half of the string, not the full string, and the text is centered accordingly. After calling Continue(), the bounds seem to expand to fit the full text, and the text jumps to its new location after being centered. I think this is expressed by the purple box in Scene view.
Presumably, the intended behavior is to account for the full, final size of the text box when determining the centered position, right? This way, the <pause> tags are invisible to the player, and the text simply continues after calling Continue(), instead of visibly moving upward to make space for the newly added text.
Btw, I considered working around this with a custom event, but I couldn't find any other way to pause a mesh from reading out aside from using <pause>.