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That "small touch" may have taken me too much time tho, I probably should have just made an illogical animation but more content instead...


In the base idea, i thought of more than one dungeon, but let's not get ahead of myself, with a week or so of hard work I only made a running guy

Yeah, I can empathize with that. 

I was fortunate to have a skilled artist on my team. Your animation far surpasses anything I could manage in a week. I would basically have had the opposite problem, where it would have ended up looking and sounding like garbage.

I wouldn't underestimate the value of aesthetics. They give a game its charm; without it, it's hard to get people to even give it a chance. Hang in there!