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First stealth game I've played as I've been going through the submissions, I liked it! I liked the addition of the knockout & drag mechanic.  Controls could use a little adjustment or a settings menu to let us choose preferences, I wouldn't want walk/run on a toggle, but I *would* want dragging the body to be on a toggle (mostly just for ergonomics with the default keybinds).  The story basis is a great idea for a stealth game, I'd be interested to see where you go with this!

(+1)

Thanks for playing and the feedback.  You're absolutely right that the controls need to be options, and I think for this game your preferred layout makes more sense than what I did; definitely will be fixed when I can update it.  It's crazy how easy it is to get tunnel vision.