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(10 edits)

6.5 is a good update, Thank you for that. The grind in previous versions was too extreme imho. Two probably unintended things that I noticed so far: 

1) notifications for unlocked Ads repeat every time a new scene is loaded. Not even restarting the entire game will get rid of them.

2) weapons do not re-roll with the new map refresh feature. This means it takes a full 8 matches to re-roll weapons, instead of 2 matches like in V6.2/V6.3. Ok finally figured out what the deal with the weapon swap is. The map reroll DOES update the weapons, but not the cards that hover in a circle around the prison elevator tower, the ones that show you if you've unlocked them already or not. When checking the tangent twins screen, the new weapons are properly shown though. Seems like a visual bug only.

Additionally, it would be helpful to give the player an option which of the two cards to keep when merging stuff in the workshop.

Thank you for reporting these bugs! I'll make an update soon to fix these.

About the card merger, if you didn't know already, only same level card that have randomly chosen output. When merging higher level card with low one, it will pick the higher level card type.

Now with this update, the card alter remove the randomness by changing of your unwanted card type into the one you want, with a bit of cash involve of course. :P

What Shwez said. This was one of the reasons I added the Card Alter. A tip is: if you want to level up a card and maintain its naked/busty, alter the level 0 card you'll combine it with so you can save cash. (Lower-level cards are cheaper)

After re-reading my reply, I just realized that I was silly for suggesting that, since the naked/busty of the lower level card will never matter because combining two cards will always take the higher level card's naked/busty.

In short, there's no need to alter the lower level card. Just combine them.

These are now fixed in 6.5.1