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Enjoyment 4/5: Thoroughly enjoyed my time with this. Only a small amount of exceptions, some of which is because I happened to miss a key exit that I never found again.

Execution 4/5: Almost perfect in many ways. Very few flaws. The map in particular should be reworked to give a lot more information about room shape, even generally. (In turn, this might have also helped enjoyment, a generally comorbid category.)

Sensory 5/5: Everything fits and nothing really fails to fit. Remarkably good use of small screen.

Metroidvania 5/5: Many mechanics, creative use of small changes.

Relevance to Theme: 2/5: I did not notice the stated thing happening. I would not have known the theme without being told.

This is one of my favorites to win so far, and both of those favorites to win are games that I would buy a polished take on if they showed up on Steam. Good on the dev.

(+1)

Thanks! Regarding the key, Ive indicated in some posts that you just need to get hurt in the crawlspace on the way out, that way youre able to break the blocks. That will be fixed in a QOL patch I will put up after the jam, sorry for the inconvienience!

OH! And I think you had also already told me on Discord what I missed as well, thanks for that. Honestly the game was quality enough that that one bit couldn't do much to bring it down.