On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Enjoyment 4/5: Mostly enjoyable experience. Losing gold was a bit frustrating but besides that, no issue, and that's basically a convention at this point. Pacing was good.

Execution: 4/5: No noticeable flaws except a slight discrepancy on that sprite looking left into a tile. Maybe a few too many rooms, map could probably be a mite smaller without losing too much.

Sensory: 3/5: Graphics do the job here and are competent/unified. The old school aesthetic may ultimately hurt this one a bit, but it does still do the job. Textbox speed hurts the UX a bit, which for my purposes is going under this category.

Metroidvania: 5/5: Given the theme of Classic being present here, I think it's fair to say that you seem to be going for almost a proto-Metroidvania or parallel-but-not-Igavania-or-Super-Metroid thing, and you nailed it. (That might just be me reading my own failed entry's goal into yours, though.)

Theme relevance: 5/5: For basically the same reason. In a world where classic consoles had different resolutions, mutatis mutandis, this could have been on one of those.