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from a nonbinary person:

 i was expecting a game that felt like an actual game, kind of disappointed. there's not really a reason we're on the bus, if not just to have people in one space not moving. the endings are hard to get because, at least from my experience, they are based on luck/choosing who you talk to. lastly, you only replay the game if you want to see more dialogue or get another ending. the graphics were cool at least and a little nostalgic.

 sorry for complaining about this, you probably worked very hard on the game and don't want to hear it.

Hi! No worries, hopefully I’ll make a better game someday.

I appreciate you being honest. Anyways if it’s okay with you I would appreciate some advice.

What do you think makes a game feel like an actual game?

(1 edit)

I really love and appreciate the game you made, thanks a lot from this closeted demigirl.

OK, as for advice I think adding more mechanical elements is an easy way of making a game feel more game-like but idk if that is really suited to the types of games you make(atleast from the 2 I've played).Instead, I think adding items to the games might be really fun. Maybe the items give you extra scenes and dialogue, maybe their important for progression, maybe use them for environmental storytelling the possibilities are effectively endless. Anyway I hope  you found reading this somewhat useful heehee, hope you have a great day,

Thank you for this advice. I think it’s really solid.

I’ll just keep making games. Hopefully that will be enough.

(+1)

I hope you do, thanks a lot for making games!