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Art's really good, but it definitely feels like the energy system needs a rework (either that or the reworking the starter decks themselves). Having to restart a fight because you drew nothing but energy 4 turns in a row and lost important outfit pieces just feels kinda bad.

Opposite also happens a lot, where you get almost no energy several turns in a row.

Thanks for testing it out, I'll work on a few new systems and prototype them for the next version. I'm open to suggestions for how to make the energy system more fair and less random.

Maybe add an energy deck?