IDK why but it's funny to me that that THIS is the spinoff while the technically more niche SCP one is the main game.
ArtificialOptimism
Recent community posts
For those not aware, the dev of the original Happiness series put the adult tag on his games because he was annoyed at kids finding the games and being generally annoying as kids are prone to doing.
It was also because the games do include some pretty heavy, complex themes that younger people just... don't really comprehend.
Bit of an odd request, but would you be willing/able to extend the bundle time by a day or two?
I've been planning to play the games for awhile, but I'm on fixed income due to disability so it's difficult - the bundle would be perfect, but it popped up between checks for me and it's set to expire just a few hours before my next one comes in.
I fully understand if you're unable and/or unwilling to do so, making games is never easy in terms of time or effort so A part of me even feels somewhat guilty for trying to buy them at discount.
If need be I can just buy them one at a time as I'm able.
Considering you're the only helpful reply so far, I don't mind the self promotion
Of those three, your game seems like my best bet (for now at least. I've been keeping an eye on Our Apartment and waiting for it to have more content.)
I'll see about buying it once my bank account isn't in the negative anymore.
I'm going to shamelessly admit that I am a member of the Flat Justice camp, though i've got nothing against larger chests either.
That said I've found very few games (on itch.io or elsewhere) that cater to my preference. Has anyone made any sort of list/collection for them that I could browse?
Or just have suggestions on good ones.
Apologies if this post breaks any rules I'm not aware of, I'm new to the community side of itch.io
I think it would benefit from a minor nerf just to help get over the hill, like I said I keep ALMOST getting it but run out of time at the last moment. A small decrease in difficulty shouldn't impact the feeling of relief and victory when you finally clear the stage.
And I'm glad to be helpful any way I can. I can tell you're putting a lot of work into the game and not a lot of people are providing direct feedback, so I thought you might appreciate the input.
Glad the feedback was useful.
So, I've been stuck on the same level for about a week now and I'm noticing another thing that might be helpful - I'm not sure if the dialogue choice for an upgrade actually has a mechanical effect right now, but if it does being able to change which of them you have would be nice - unless it's possible to do that by replaying the stage where you choose one?
Just noticing that the longer thread upgrade doesn't help as much as it sounds like it would and wishing I'd made a different pick.
So my complaint isn't that I dislike the voices - you did a really good job fine tuning what each character sounds like.
The issue is that AI voice generation is really bad at actual line delivery. The way they speak doesn't really sound like an actual person; they have a very start and stop delivery as if they had to double check the script mid-sentence; resulting in a brief pause.
AI voice generators also lack the ability to project emotion properly. It was especially noticeable for me when I got to the first erotic scene and Kairi's reaction is identical to how she would address anything else; no shock, confusion, or embarrassment over what the other version of her is doing.
That's the point when I backed out of the level to turn the voice volume off, since it was hurting my immersion.
I'm currently part way through chapter 1 - major notes so far
The art is good, but the AI generated voices are hurting more than helping. I think you'd be better served switching to text only; and keep the option open to, if you manage to make some money off of the game, hire some actual voice actors.
I'd also personally add some information about the behavior of the different types of anomaly so players can strategize around their behavior: I've found one of the better ways to clear levels is to set up traps and separate the balls, but without knowing what each type of anomaly is going to do it's difficult to predict and plan for their movement.