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It looks really good and the UX for hovering, and clicking is exceptional. The appearance is very clean and professional. Although the tutorial page was helpful, it was a lot at once, so a little overwhelming and I had to interpret text and imagine gameplay rather than relevant text apparent during gameplay.


It would really help if you added specific, concise player feedback or instruction in context, such as on the buy a card page, to say "buy cards with ore" something like that. "Collect scorium to escape"


Tooltips: Tooltips could really help a newbie like me. Here's a pic of what I mean, tooltips in godot: https://www.screencast.com/t/CFS17hiNY


Balance: It felt like success was out of my control when I selected max scorium on all turns and couldn't collect enough. this was on round 4.

Replayability: There was no currency that allowed me to purchase persistent upgrades, so I expected to be short scorium again without me being able to control it, so I didn't play again. I would have played multiple times if I was earning something persistent.

Great work, hopefully this is helpful!