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jonathandavidlewis

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A member registered Dec 23, 2022 · View creator page →

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Brings back Legend of Zelda vibes. Nice work. 

Very cheeky.

hahaha. Too funny

(1 edit)

The Windows and Linux Versions have enhanced graphics!

I'm going to play this when I get home!

Hey! I captured your feedback in a ticket. Could you possibly tell me a little more about what you mean? Do you specifically mean that the visual representation of the jump when jumping out of the water doesn't seem to match the actual jump trajectory? TY!

You can see the issue here:

https://github.com/Screwloose-Games/brackeys-game-jam-sept-2024/issues/126

Thanks for Following up on this. I made a ticket for this for us to address it.

Bravo! Nice time! Thanks for the feedback. It's helpful! I'm glad you liked it overall and we can learn from your experience with the inconsistency of jump trajectory visual. What do you feel would have worked better?

I started to get fast! Nice work. I had fun! I actually liked how I could go very fast. I liked that the interface was relatively simple and intuitive.

Oh my goodness, that is too funny. A climbing frog game. I'll check out your game.  TY!

Thank you!

The sequence of different mini-games kept me engaged. I wish I could have moved through the dialog a little faster. Definitely a fun little story-driven experience!

Thank you for trying it out. I'm glad you enjoyed it! Nice job on topping the leaderboard! I'll check out your game.

TY! I just got it rendering correctly at the end! lol. Art by @Anticdope.

Thanks so much! And thanks for the feedback on the controls. What did you find trickey?

Thanks so much! I'm glad you liked it!

Very nice work, team! The environment in general was nice. I particularly like the effect of shadow transforming the objects and light transforming them. 

I'm on the itch page for like 20 minutes chilling to the music and watching the screenshots. I bet the game is good too!

This was a great scope for the game jam. You seem to have put your time into fundamentally important parts. Bravo. You made it so it was even replayable.

I appreciate the clear UI. The coin drops and their spread as a pile was nice. The movement felt a tad sluggish even with the dash, but I just felt like a big target. Just being a little smaller would have been enough.

Nice job completing the jam. I like the premise and that you were clever with needing to scale up to find the exit. The amount of white made it a little hard on my eyes and hard to read the text.

Thanks for sharing! I will make sure to constrain the behavior on that block. I am adding more hazards now! What do you think would be cool?

Thanks for the feedback! Knowing your experience with the lack of a pause menu will help me prioritize that for game jams. Yeah, the visual style clash in not intentional. lol.

Hey! Thanks for checking us out!  We'd love to hear your comments positive and constructive. Have a great day!

Haha. Thanks. 

Thanks! I'm glad you liked it!

Thanks for taking the time to comment and for the kind words. I'd love to hear your suggestions if you'd like to share.

Nice job!

I'm looking forward to playing your game when you upload it. It looks great. I'm sorry you ran into trouble exporting.

It looks really good and the UX for hovering, and clicking is exceptional. The appearance is very clean and professional. Although the tutorial page was helpful, it was a lot at once, so a little overwhelming and I had to interpret text and imagine gameplay rather than relevant text apparent during gameplay.


It would really help if you added specific, concise player feedback or instruction in context, such as on the buy a card page, to say "buy cards with ore" something like that. "Collect scorium to escape"


Tooltips: Tooltips could really help a newbie like me. Here's a pic of what I mean, tooltips in godot: https://www.screencast.com/t/CFS17hiNY


Balance: It felt like success was out of my control when I selected max scorium on all turns and couldn't collect enough. this was on round 4.

Replayability: There was no currency that allowed me to purchase persistent upgrades, so I expected to be short scorium again without me being able to control it, so I didn't play again. I would have played multiple times if I was earning something persistent.

Great work, hopefully this is helpful!

Yeah!!!

Thanks so much for clarifying!

What you are saying is basically what I am inferring, but I was hoping for something more direct from the host.

Thanks for the response. I appreciate your answering. I didn't expect that answer, so I'd like to make sure I understand. I initially interpreted the guidance as relating to art and music specifically. As I understand it now, anything generated with algorithms reliant upon training data are prohibited. Is that correct? I sometimes generate ideas and code in my standard workflow using tools like CoPilot and I am now uncertain if I need to change this. Thanks so much for taking the time to clarify.

Hi! I would love to use generative AI to alter my voice-over performances and to generate some dialogue text. These are neither music nor art. Therefore, are these permitted use cases? Thank you!