Brings back Legend of Zelda vibes. Nice work.
jonathandavidlewis
Creator of
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Hey! I captured your feedback in a ticket. Could you possibly tell me a little more about what you mean? Do you specifically mean that the visual representation of the jump when jumping out of the water doesn't seem to match the actual jump trajectory? TY!
You can see the issue here:
https://github.com/Screwloose-Games/brackeys-game-jam-sept-2024/issues/126
It looks really good and the UX for hovering, and clicking is exceptional. The appearance is very clean and professional. Although the tutorial page was helpful, it was a lot at once, so a little overwhelming and I had to interpret text and imagine gameplay rather than relevant text apparent during gameplay.
It would really help if you added specific, concise player feedback or instruction in context, such as on the buy a card page, to say "buy cards with ore" something like that. "Collect scorium to escape"
Tooltips: Tooltips could really help a newbie like me. Here's a pic of what I mean, tooltips in godot: https://www.screencast.com/t/CFS17hiNY
Balance: It felt like success was out of my control when I selected max scorium on all turns and couldn't collect enough. this was on round 4.
Replayability: There was no currency that allowed me to purchase persistent upgrades, so I expected to be short scorium again without me being able to control it, so I didn't play again. I would have played multiple times if I was earning something persistent.
Great work, hopefully this is helpful!
Thanks for the response. I appreciate your answering. I didn't expect that answer, so I'd like to make sure I understand. I initially interpreted the guidance as relating to art and music specifically. As I understand it now, anything generated with algorithms reliant upon training data are prohibited. Is that correct? I sometimes generate ideas and code in my standard workflow using tools like CoPilot and I am now uncertain if I need to change this. Thanks so much for taking the time to clarify.