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(2 edits)

Hello! There seems to be a problem with the Rotate3D.AngleX, AngleY, AngleZ expressions, as I am getting no value from them.
I tried tracking them every tick and I always get 0, even though the mesh is set to always rotate towards the Camera.

The object I am trying to track is a Sprite Object.

Cheers!

I want to report another bug, when an object with the Rotate 3D behavior is a child of another object, it doesn't follow the X,Y position of the parent. It does follow the Z Elevation though.
I was trying to do a procedural skybox.