Hey! Thanks for looking into it, I will check these out and get back to you.
Creative Ed
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Hey kindeyegames, I'm not sure if you saw my reply to your request of a project file containing the bugs I had reported previously. Since the response was pretty deep in the thread, you may have missed it, but I did manage to put together a demo for you showcasing the issues I mentioned back then.
Here's the link to the demo just in case you didn't see it:
https://creativeed.itch.io/construct-3-3d-object-rotate-3d-bugs
Hey! Thanks for getting back to me. Sorry for the long time to respond, I was able to work on a demo this today, it should help you identify the issues.
The password is kindeyegames:
https://creativeed.itch.io/construct-3-3d-object-rotate-3d-bugs
Let me know if you have any questions
Thanks for the response,
I see, even with normal mapping it would be easy enough to create a normal map that smooths out the surface, so one could just do that I guess.
Regarding the commissions, that's good to know! Definitely will be considering at some point. Is there a platform to submit commissions, what are your rates?
Ok I don't want to be a pain, but I do want to show you one last thing
^ ^'
I am having this issue when adding effects to 3D Object, and I am also getting this when adding Effects to a Sprite with the Rotate 3D behavior.
The object gets cut off either at the top or bottom (depending on object scale and Z Elevation.)
I did manage to work around this by setting the Layer Elevation of where I have the object to 1. But it just about works with the exact values I have for the object scale and whatnot, which is why in the previous message there is no visible glitch on the star. As soon as I change those values a little bit, I get the result on the video below.
One other problem that I get by having the 3D Object in a layer that has > 0 Z Elevation is that if I attempt to rotate it, it doesn't rotate on what should be its pivot point. (what I mentioned on the first comment)
I initially thought that this was a problem with Construct's 3D features in general, but I'm not getting these issues with the 3D shapes.
It would be great if these issues could be fixed somehow.
Thanks for the response!
So in this case, is it possible to get smooth shading using procedural normals? Are procedural normals available in this plugin or are you referencing the procedural normals effect? (sorry for the rapid-fire questions)
Having more normal support on the 3D object would be awesome! I think that currently not being able to have smooth shading is holding back the 3DObject and lighting. Would love to get some smooth shading, as right now the only option I seem to have is making a duplicate of the sphere mesh and fake the shading with a gradient effect, which will cause me to have an extra mesh and draw call.
Hello! Bought your plugin a while back haven't had the chance to test it much, but I have a few questions if that's ok:
- Is there any info about the performance of this on phones when exported to android? I played this demo on my phone through the browser and runs just fine, wondering how it would perform as an app.
- Does it support alpha on textures? And if so, does it have the same problem that Construct 3's 3D objects have in which it doesn't draw objects that are behind alpha textures properly?
- Can we expect any sort of texturing other than diffuse in the future? For instance normal maps or specular mapping?
Thank you so much
Hey Aerosys, thank you for your response!
Unfortunately as they are I'm not sure if they'll be able to achieve what I need. I will try doing some experimentation. Used to work around RPGMaker's limitations, so I'll try the same mindset here haha
In terms of the rooms being 1 tile only, in my game the rooms will be simply 1 event that when interacted with spawns a battle or a cutscene, that is why they need to be 1 tile only. After that's done with, the player progresses to the next room.
Is it possible to edit/create new algorithms? How hard do you think would be to make a change like this to one of the current algorithms?
Everything else is great news!
To be honest even if it ends up not being a fit for the current game I'm working on, this is hands down the best plugin I've seen for Random maps, and I have a couple games planned that will require the types of maps exactly like the ones already provided on the plugin, so this will definitely be useful for me. You did an amazing job, congrats.
One last question, do you plan on improving the World Map algorithm? It looks great sometimes but the edges are all straight lines, which makes it look unnatural. Is this something that will be improved in the future?
Maybe using a second noise pass applied to the edge area to cut out the edges could do the trick (just throwing it out there)
Cheers!
Hello Aerosys, I am planning on buying your plugin for the project I am working on. However I have a couple questions that I'd like to ask to know if I'm able to achieve with this plugin what I'm looking for.
I'm trying to create maps that have corridors that are only 1 tile wide, and rooms that are made of 1 tile only. Each room must have a specific event on it, and certain events may be scattered through corridors.
For context, I am aiming to create a map like that of Darkest Dungeon, that can be navigated using mouse. (it's a simplified take on exploration so we can save on environment graphic creation)
Here's a sample of how it's supposed to look (btw I would achieve the rooms looking bigger by just having a big event graphic, they'd still be 1 tile only):
Would this be doable?
The other question I have is, can this plugin be used on a game deployed for mobile? I know some plugins aren't compatible with mobile, so would like to confirm that.
I hope to hear from you,
Thank you!
Hello Raphael, I apologize for the late response.
That is quite alright, I have a twitter page where I take commissions, you can find it here:
https://twitter.com/Cr_Method
Thank you!
No problem! Gald you got it working :)
I see now what you meant before, you had saved it as a preset only, which only saves a file to be used in the software if you need to edit your sounds for example. It's not meant to export. I realize that it may be a bit confusing, maybe I'll change that and try to make it more intuitive.
Cheers!
Hey Alex! Thank you for the feedback :)
Do you mean the sound playing automatically each time a slider is changed? Instead of having to press the play button?
In order to preview the sound without recording it you can just hit the button "Play" and you can stop it whenever you wish by hitting the Stop button next to it. That way it won't be recorded, just previewed.
Hello Youko! Sorry for the late response, I took some days off and got back today.
It's just an image, no windowskin. So in order to have the menu fit the image, I either have to change window position relative to the image, or the image relative to the window. Right now I could only offset the contents of the window, which make them leave the window itself.
Here's the stuff you asked:
Window background image:
Code:
Yeah , I'm looking to have this type of scrollbar:
I'm using very small vertical menus, and having something like this will be essential for navigation. Here's how my menu looks:
Also, one quick question. As you can see in the "List" window, the arrows are not aligned with its contents because I had to create an offset in order to have the window aligned with the image. However this breaks the window itself, is it possible to give the background image itself an offset? So that I can just fix its position relative to the window. I tried to do it, but haven't figured it out.
Hi, I was just wondering, will it be possible to have scrollbars on menus? I am using MogHunters scrollbar plug-in and it works pretty well with every window based plugin, but it doesn't work with this one (and I will really need it >.<). Will there be possible to have an alternative, or is it possible to add compatibility to that plugin?