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(1 edit) (+2)

I really like the interface style in this. I think the core interactions of the game - figuring out how to manage the motivations and rapport involved in your cause, and going step by step - do even more for the message and novelty of it than the hair mat concept does. It's really pick-up-and-play, but effective as a demonstration of social phenomena the same way a lot of Nickey Case stuff is.