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(+1)

This is really interesting thematically and from an interaction standpoint. It reminds me a bit of Tong-Nou and Chu-Teng, or other games where death is a way of subverting standard gameplay structure, like Deadline or Ikaruga. The broader environment systems are fascinating as well, I just wonder where the long-term goals of the game lie and where the real-world call to action comes into play.