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Changelings - Prototype's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Promising Idea | #22 | 3.778 | 3.778 |
Playability | #30 | 3.444 | 3.444 |
Use of Themes - how effectively or uniquely does it engage in the jam's themes? | #32 | 3.222 | 3.222 |
Overall | #32 | 3.389 | 3.389 |
Aesthetic / Feel | #37 | 3.111 | 3.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The gameplay prototype is promising and I love the use of pathfinding. The environment has a clear visual aesthetic in mind and I can't wait to see it realized within the game, keep up the great work!
I would try to make the animals have bigger different in movement rather than speed. The system for movement is a good start but I would like to see more variation between the animals.
I really like the art of the game and cannot wait to see how your ideas in the ideation appear in game!
Will be fun to play this game once I understand something :)
Really solid movement system and aesthetic feel [: I'm very excited to see it in combination with the environment of the game and the ways each animal interacts with it. Curious as to how your narrative will go as well.
This is really interesting thematically and from an interaction standpoint. It reminds me a bit of Tong-Nou and Chu-Teng, or other games where death is a way of subverting standard gameplay structure, like Deadline or Ikaruga. The broader environment systems are fascinating as well, I just wonder where the long-term goals of the game lie and where the real-world call to action comes into play.