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The wrap-around system for a platformer is great, and really forces you to think outside your normal platformer-brain.  I got to a room with a V and III door I can't reach, a purple dotted line moon box, where it seems like neither Up nor attacking with Z allowed me to affect my environment, but pressing R just sent me back to the position of the purple moon...not really sure where to go at this point.

The sticky walls might work better if you only apply the existing level of stickiness when the player's input is pushing them into the wall (or maybe also for a short duration upon first contact with a wall regardless of inputs, if the goal is to make sequential wall-jumps easier to time), so that they can move vertically more easily.

Let's see. You should be in Level IV. If I remember right, that should be the first the level with a switch. You're supposed to hit the floating symbol with Attack. I should probably put the symbol on ground level rather than having to have the player jump to hit it. You turn the level to Night which should solidify the moon box allowing you to wall jump and return you to Level III. R returns you to the last door you entered through which should be the door above the moon box. You could only return to whence you came at Night.

Hmm. You know, that might be a good idea. Cancelling vertical movement only when pressing against the wall. Though, that might still interfere with horizontal movement post-jump.