I liked it! It felt cozy and stuff. The one action per season felt restrictive, but then again, you only had two or three actions to choose from. I wish it had a pause menu where I could adjust the music.
Felix Helixihare
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Let's see. You should be in Level IV. If I remember right, that should be the first the level with a switch. You're supposed to hit the floating symbol with Attack. I should probably put the symbol on ground level rather than having to have the player jump to hit it. You turn the level to Night which should solidify the moon box allowing you to wall jump and return you to Level III. R returns you to the last door you entered through which should be the door above the moon box. You could only return to whence you came at Night.
Hmm. You know, that might be a good idea. Cancelling vertical movement only when pressing against the wall. Though, that might still interfere with horizontal movement post-jump.
Yeah, the sticky walls are kinda terrible, especially with how many times you had to fall down, but it is by design. I wanted wall jumping to be as easy as possible and sticky walls were my solution. Also, this game is following the blueprint of an earlier platformer I made (Damgo) which used a similar physics and control system.
Very interesting. Could probably use more levels to exploit the mechanics, but what we got was super cool. I like how the music gets muffled when you enter bushes. Makes me feel actually stealthy and the game feel dynamic.
Also, you could have shown us getting to grandma's house, but I won't deduct that to your score 😜
It's weird and I love it. It lags a bit on my laptop and there's a number of bugs that happened when I was dragging the books around. The concept is great. The art is charming.
However, I think mechanics is where the game kinda suffers. The character is slow. The climbing is painful. You can't move side to side while climbing.
Nevertheless, I had a good time while playing. It was laggy and I have no idea why. Maybe my laptop was hot.
I like the art and the intro.
I hate the control scheme though. All the controls are clustered too closely to the left. It would have been better if the arrow keys are also usable as movement controls. My right hand is left rather idle during the game when it could have been doing something else like controlling the movement. Dashing often interferes with my movement (nevermind, I'm a dummy. You can use Right Shift to Dash).
Also the wall jumps. I don't like them. I don't know if that's the standard controls for wall jumping since I don't play too many truly hardcore platformers, but I loathe them. Either it's a skill issue or a design issue, but I bet it may be the former.
I love it! But I'm not sure what I'm doing wrong, but it's not somehow taking the combinations well. Is it dependent on order? I keep failing black and I've failed orange.
EDIT: Played some more. The color combinations can come off as unintuitive sometimes. It takes some experimentation. What in the world does YELLOW take?
I'll be frank, this game is suffering. The jump is too high and too floaty. You can't see the ground once you leave. The side controls are also funky, there's something odd going on there. You also start all the way to level 1 which is a little frustrating. I haven't finished all the way yet.
The game does remind me of my own game, Damgo.
The totem thing does look good. Everything else is passable. I don't like how everything on screen is of very similar color.
YET THE HUNTER NOR THE PREY,
a story by Writer McWriterface
Drake Ultragor was in shock. after dragon had tracked it for months and finally got ready to take over the world, there had been a loud KALINKING! and the snake had just transformed into a flower vase!
I like it. Apparently, the map is randomly generated. I got stuck on my first playthrough when the first room in the basement was simultaneously a wall. I wish the first letter of the direction would suffice. You had to type it so much since it's essentially a maze navigator. It does remind me that I have a text parser of my own being developed for myself.Yeah, I think I spent all week only doing the game whenever I came to my laptop. It's certainly refreshing to finish.
And yeah, it's on me on how I neglected the descriptions. I wanted to finish up the game before I did the fancy stuff like the art and description. If you managed to defeat all three enemies, you might see the somewhat embarrassingly bare trophy that I was feeling too lazy to draw well.