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Great execution on all levels, feels like a complete and polished game! Maybe some sfx could make the movement feel more responsive and tactile, but other than that I don't have any critique, amazing job!

I imagine it being very hard to create balanced levels for this kind of game under time pressure, but I think you nailed it.  I really like the design and overall atmosphere, congrats!

Thanks a ton, that's all so kind of you to say! I'm so shocked that the puzzle design worked out for the most part, as this is my first attempt at this style of game. I learned a fair bit from one of my favorite newer indie titles, Isles of Sea and Sky, another Sokoban-style adventure! Check that out if you haven't already.