Super charming pico-8 game! Feels really complete with the music and sfx , and the graphics are really cozy. The idea feels pretty simple at first, but you managed to elevate the concept with thoughtful level design. Great job!
arrpii
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Great execution on all levels, feels like a complete and polished game! Maybe some sfx could make the movement feel more responsive and tactile, but other than that I don't have any critique, amazing job!
I imagine it being very hard to create balanced levels for this kind of game under time pressure, but I think you nailed it. I really like the design and overall atmosphere, congrats!
This game has a great sense of adventure, love the character design and opening cutscene. The music is great. Took me a couple of tries to fully understand the chickens and the jump at the end, but eventually I managed to score 780 and felt good about myself haha! Great work all around!
Also made me think of the old Hugo pc games from my childhood 😂
Really polished and well rounded game! I caught myself playing for much longer than I had anticipated.
The game has a lot of humor and charm, and great attention to detail. The gameplay reminded me of a (comparably) non violent GTA 1 & 2. I didn't have anyone else to play with but I'd imagine that this is a banger couch multiplayer game. Congrats to the team for making such a fun game in such a short time!
Really funny take on the theme (and also too true...)
Great graphics and music! As the player you really do feel the stress for real when being inside the dungeon. Great execution on the idea.
At first I felt like it was impossible to accumulate enough income to survive, then I learned to work smarter not harder (hitting chests multiple times). I will carry this lesson with me for the rest of my life. Thank you 🙏
You mentioned you didn't have time to finess the level design, but I most say I think the levels are very creative as is! After playing the first level I though they were all going to be parking lots with different puzzle elements thrown in. But you managed to explore a lot of different physics based designs! Great job🙌
Really fun take on the theme!
It's very satisfying to build your strategy and see the score multiply with each upgrade. It's funny that you get to pick your judges, that's a clever idea.
I felt like I hit a score ceiling with my build at the end and I wish there would be more "actions" that could give me extra points. Timing the jump button is satisfying, would be cool if you had to time your moves in the air as well.
All around great game, congrats!
Great follow up to the original. The game is really polished, the new graphics and animations are stellar! Love the attention to detail.
I think the screen wrapping is really cool, but it took me a while to utilize it to my advantage, the first couple of rounds it didn't feel that nice that you lost control outside of the box. But once I got the hang of it, it added some nice strategic depth to the gameplay.
I don't really see the theme that clearly, but I love playing it regardless.
Looking at the thumbnail I didn't think this was going to be a pico-8 game. You really managed to create e unique look with the restricted palette. It almost got some zx spectrum vibes, and I'm all for it!
Having to duck behind rocks and watch out for cacti coming up from behind kept the gameplay really engaging. The special move is also a great addition.
I think the theme wasn't super clear, I guess the player is dealing out the penalties, but would be cool to maybe have that play a bigger role in the gameplay.
Definitely want to play the full game, the UI is hinting at some collectables or dialogs happening which really peaks my interest.
Great concept executed with a lot of charm! The concept of mixing different penalties is a great take on the theme. I really liked that there was multiple routes to explore.
Sound, graphics and animations are amazing and you've utilized the pico-8 platform to its fullest, really impressive!
My biggest critique is that I felt the game was treating me unfairly at times. I would get stuck in a loop of bouncing on trampolines and being hit by the evil shadow for example, all while my package is slowly losing health. I think with some balancing you could turn losing the package from being a annoyance to a more fun chaotic moment.
I can see this core idea being expanded on further as well, with more level and penalty variations, but the game is really great as is with lots of replayability.
Hey RougeAbyss!
I made a new post of the post-jam version. There you will be able to download the sourcecode as well.
Great puzzle design! A little bit on the hard side but so satisfying when you clear a level. Will definitely return to this one. Would be an awesome mobile game.
The nature of the game is pretty punishing to small mistakes like pressing the wrong key, maybe an undo move would help with that.
Awesome work!
Wow! You guys managed to create a really complete experience. Love the music and sound design! I would definitely play a fleshed out version of this.
I felt I got over powered when I had 4 ships, I had no problem blazing through the level when I got to that the first time. But with that said I really enjoyed my time!