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Oh, I didn't mean the arms' existence was out of place, I meant how they look. It didn't seem consistent with the art style of the environments and enemies. I didn't think there was anything wrong with the arm model/texture, the other stuff just looked more detailed.

Haha yeah, you get it! It's super fun to try and be creative and make specific sounds, but often they don't turn out right. If you ever get a chance to play my game NEMESES, the rubber sounds of the floor you run on were made by me stomping and rubbing my foot on my computer chair, lol.