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Project Blood Crystal's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
BEST GAME (GENERAL) | #8 | 3.900 | 3.900 |
SCARIEST GAME | #10 | 3.600 | 3.600 |
BEST GAME (HOST'S CHOICE) | #17 | 2.800 | 2.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
had me jumping at some spots. The pistol sound effects was funny as even i though it did no good towards the monster. good job
great graphics the pistol sfx is bit adorable but overall great work !
Great game with an even greater presentation.
The blood forest intrigued me especially.
Great job :)
Thanks so much!
All hail the infinite ammo god!
Haha yeah! Obviously that will be fixed at some point, but I ran out of time to set that up.
no! it's perfect
This had a fantastic presentation. The blood crystal world environment looked great, the music was on point. The enemies were creepy as hell. Really the only part that seemed out of place was the character's own arms. Question, though. Are you supposed to be firing pellet/Airsoft guns? I'm not sure if that was intentional or poor SFX.
Thank you! I appreciate that. What about the arms seemed out of place? They're necessary for combat, so I'm not sure what was weird about that. As for the gun SFX, I added in the music at the very end before uploading for the jam, and just having music playing took all the thumpiness out of the sound. So I'm fixing that in the update. Thanks for playing!
Also, I literally made all the SFX for the game in my office with various sounds, like clanging pans and clicking lighters, haha. So that was the best I could do in a short period of time, since I didn't want to use any assets for the game. You're right though, it sounds super weak, and needs to be fixed.
I can relate to that, I made my SFX for my previous jam game, and had a hell of a time trying to turn the sound of a glass cup into an elevator ding. I don't even know what I'd try to do to simulate a bullet.
Oh, I didn't mean the arms' existence was out of place, I meant how they look. It didn't seem consistent with the art style of the environments and enemies. I didn't think there was anything wrong with the arm model/texture, the other stuff just looked more detailed.
Haha yeah, you get it! It's super fun to try and be creative and make specific sounds, but often they don't turn out right. If you ever get a chance to play my game NEMESES, the rubber sounds of the floor you run on were made by me stomping and rubbing my foot on my computer chair, lol.
Really weird game, with some of action and with interesting mechanics. The quality is really good, I see a lot of effort here, great work!
I only make weird jam games, it seems, haha. Thank you, I appreciate it!
Great quality for a game jam you have a solid project to improve on. Wasn't expecting the second part and the way it introduced you to the mechanics.
Thank you! Yeah, it's one of the more bizarre things I've created. I definitely plan to expand this into a bigger project.