I had to move around the area to see text fully.
Well, instead of text floating in the mid-air, perhaps you could make it pop-up on the screen as the main character activates different triggers? And I mean show it ON the screen instead making it in the air, so people wouldn't need to figure out the correct angle to see it. Maybe you could find a way to implement it as it is right now, but make it always adaptable to the size of a player's view. Perhaps you could make it looks like a visual novel type of stuff with textboxes, but I'd doubt it'd look good. Well at least readable...
I suggest you to ask actual Unity game developers or anyone with a programming skill more than a piece of grape, as I am no help with this type of a deal.
About adult selves, it didn't work out. You put minimal effort in this shit, you HAD to be more specific, deep, something!!! Showing off random dudes, screaming "y0u caAn Dooo it" didn't help.
About "personal," stuff. Imo it gives off similar vibes from other games on the topic of abuse. When I first glanced at the title, I thought, perhaps, the person went through something similar. Perhaps different, unique. I wanted to see other peoples' experiences: compare, sympathise, feel something. But instead it's generic. I wanted details. I didn't want to see gist of it. I wanted the truth (it may sound a bit heavy but I really wanted to see the reality of it. I feel like... most people/developers don't show a lot of what had happened in their houses, families, etc in the media. Instead focusing on a more "respectable" and "similar" stuff for such genre. I just want people put souls in these kind of projects because it's their part of life. Even if it means something extreme, it's still part of the trauma, part of the experience.
I rarely see the kind of input in such genres. Almost as if people still silent about their experiences in a way.
I'm sure you had a lot of stuff going on, growing in such environment that you left out. Perhaps from memory, perhaps from the game. And this kind of attitude makes the game "simplistic" in a way. Maybe it's needed more thoughts... Ugh, I don't know anymore, I just need more representation of what "normal," at first glance, people can do.