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(1 edit) (+2)

Nice game.

I couldn't figure out how to do Pluto (ended up with 42, the extras being in the third room), though I did realize you can skip doing the puzzles properly by just bringing in a ladder/jetpack/key from an earlier room. I opted not to since it felt like the requirement was set to not need to do that.

I wasn't sure how to solve the jetpack revert puzzle so I just snapshotted and refilled my fuel in midair. The specific rules around when a dropping an object makes it not come with you are really confusing and I don't actually get them. Like, I was able to bring a ladder with me to get to the second trophy (although not a green key because they've all been spent... could get around that by reverting the respective green door open commit, but I got too lazy) but when I tried to bring a jetpack or trophy it just didn't let me for some reason.

(+1)

Thanks! It means a lot to me that you've gone into so much detail. 

It's intended that you're able to skip levels by smuggling items from earlier levels. That being said, it is possible to beat Pluto's third room in 6 snapshots without smuggling items (or abusing the physics engine). 

I like your work-around for the jetpack revert puzzle! When you revert a snapshot that involved you picking up an item, the item will go back to its original position. To avoid this, take an extra snapshot after you pick up the jetpack but before you use it.

The rule about dropping items in a Merge is that it depends on the snapshot where the branches diverged. Here's an example: 

An example of a Merge where the key gets dropped

Since I'm carrying the key in Snapshot #1, the game will focus on the fact that I dropped the key in the top branch, so I wouldn't get the key in Snapshot #6. If I wasn't carrying the key in Snapshot #1 then I would be carrying it in Snapshot #6. 

I hope that made sense and that you can apply that explanation to the trophies. Good luck!