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(2 edits) (+1)

I tried to be a landlord-pilled rent-maxxer but unfortunately all the rich villagers also hated cooking so they starved to death. I like the random rules system, it forces player to refine and adapt their strategy dynamically which is great. Although maybe not so great for the tenants that don't fit it :P (+food for animal hating and +food for cooking loving? find another place to live animal loving cooking hating loyal tenant Dennis). Also the visitors that "hate reading" made me smile.

Unfortunately (and this may just be me) I was burdened by the trek to the visitor screen and ended up opting for just resting to the next day if my houses were full. I think a more mouse-focused UI for managing houses and visitors might fit the gameplay loop better. Even just an arrow to swap screens between houses and visitors would be good. I also consistently opened the menu rather than interacting because they shared the same button and I wasn't in the proper position.

(+1)

Thanks a lot for playing it and spending time on the long reply! 

And no, it was not only you. I also found it quite tedious & slow after the firsts days, but I realised last day and didn't want to make changes afraid of breaking my spaghetti code XD.
Yeah, in retrospective, a different mechanic to make the change quicker as either mouse or using arrows for select actions instead of moving the player would make everything much smoother. My focus went in other stuff that I didn't have experience(the rules mechanic and transition screens) and I didn't pay too much attention to other aspects that I made work on the first day, as the movement.

For future games I got that lesson learned for sure!