I was unsure of the goal in this game. Maybe one could add some incentive like completing a level rather then collecting coins? Also maybe I was too slow in completing the first level and gave up too early? Being stunned for so long after getting hit was annoying but having ability to attack from different angles rather than changing position of player and attack from same angle was interesting concept. Funny idea to incorporate the theme "The Dark Unknown" by making the payer unknown. ;-)