Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Yep, my idea was to create a game where you could limit your own difficulty level, managing risk and rewards.

so if you want to beat the game fast you will need to play risky spawning more zombies than, you and hoping that you will not die.

if you are a beginner and are still learning you could spawn only a few zombies at a time to test things and understand what every upgrade does.

(+2)

I believe that one of my biggest mistakes was to introduce every upgrade at the start. Would be better if I introduced them gradually, for example:
- unlocking the shop only when you collected X amount of coins.
- introducing the player skill tree only when you level up for the first time.
- showing the boss skill tree goal "kill the boss" when you open it for the first time.