Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

vkaike2

61
Posts
12
Followers
1
Following
A member registered Jan 08, 2019 · View creator page →

Creator of

Recent community posts

(1 edit)

that's a good point, I should pay more attention to it.

Currently, I'm not planning on releasing a new update for this game specifically, I'm using it as a prototype to develop a full version based on this combat style and release it on Steam.

I will keep this in mind for my next game, thanks a lot for your feedback, and I am sorry for your bad experience while playing it :( 

(1 edit)

LOL, this is the new record!
I finished in 10 min during my tests, and I created everything hahaha.

I'm currently developing another Idle game based on this one, this time it will be a full-release version with a lot of new content.

I will also change the game's theme, instead of "Zombies" it will be an RPG around my dog! but I will keep the same combat mechanic, where you can choose the difficulty. 

It is still in the early stages but I'm posting a development update every day on this discord: https://discord.gg/yQh4ZmD9Db

If you liked this one, I think that you will LOVE the next one, I will make a YouTube video telling more about the game next week when I have more things to show.

Plus: I will never tag @everyone on my discord haha, so you can join and follow the development when you decide.

Thank you for your feedback :)

the idea is to have a drone and weapons to progress faster and have a better time when you finish the game, the drone will shoot automatically but the weapon has a good damage scale, at the end, you are supposed to have a good weapon and a good drone.

The idea around the difficulty, is you make the game harder by upgrading the boss, which is necessary to win, while making your character stronger, if you want to finish the game fast, you will need to take more risks updating the boss more often. 

but you are right, it isn't supposed to be a hard game, it's a game where you play against yourself and build a good strategy to win with the best time.

sorry for not mentioning it ingame.

you can also try this version - https://vkaike2.itch.io/zombeez-game-jam-post-jam

is an updated version, and it contains a better behavior, on this new version it works like this, let's say that you have.
1 - head from zombie 01
2 - head from zombie 02

and want to unlock something that costs 3 heads from Zombie 01.

it will take 1 from the first zombie and 2 from the second and unlock for you.

on the current version that you played it is like this:
1 - head from zombie 01
2 - head from zombie 02

and want to unlock something that costs 3 heads from Zombie 01.

it will not allow you to unlock it because it will require 3 heads from zombie 01 or higher, so it will require 3 heads from zombie 02.

I hope that I could explain it properly, thank you for playing it, it means a lot to me.

Hey, thanks for playing it.

You can still unlock the previous ones using the new heads, for example:
you can unlock an upgrade that costs 3 heads from the first zombie, using 3 heads from the second third, or fourth zombie.

It always accepts a higher tier head, :) 

hey, thanks for playing it.
this game was made for a game jam in only 15 days, this is why it is that short, sorry for that. :)

but if you want there is this version of the game that contains some quality-of-life updates -  https://vkaike2.itch.io/zombeez-game-jam-post-jam

like the level, which you mentioned and a tutorial.

I haven't updated this page yet because I have to wait for the voting period of this game jam to end.

I think that you are the fastest player that I've found until now, looking at the comments haha, good job!

I like the idea, but unfortunately, I couldn't play it entirely because I habitually press "ESC" to close windows. I did it a couple of times and it reseted the game :(.

but other than that it was really enjoyable .

Good work :)

I believe that one of my biggest mistakes was to introduce every upgrade at the start. Would be better if I introduced them gradually, for example:
- unlocking the shop only when you collected X amount of coins.
- introducing the player skill tree only when you level up for the first time.
- showing the boss skill tree goal "kill the boss" when you open it for the first time.

Yep, my idea was to create a game where you could limit your own difficulty level, managing risk and rewards.

so if you want to beat the game fast you will need to play risky spawning more zombies than, you and hoping that you will not die.

if you are a beginner and are still learning you could spawn only a few zombies at a time to test things and understand what every upgrade does.

This is a really good mix, I had played a similar game in the past where you had to destroy balloons by drawing the shapes on the screen, but I think that you added a really good twist for it with the abilities, creating different skills.

Would be nice if you could add a version where you could type random words, instead of drawings, to make it easier to play on the PC.

But other than that, it's a really good entry, good job :) 

(1 edit)

That's nice, most of my friends finished the game in 20 min.
I also think that I should have done a better job introducing the mechanics, It's overwhelming to have everything available at the start.

That was my plan at the start, but I didn't have enough time to test everything together. Maybe I could add piercing bullet,  or maybe some cool visual effect :)

but I'm glad that you enjoyed it. 

I agree with you, it would be better if I introduced the mechanics one by one, instead of keeping them open all the time.

It would create a better sense of progression and a better explanation of what everything does.

Thanks for your feedback :)

(1 edit)

When I was developing the level system I had the idea that the player would have to choose between a "drone" playstyle or a "gun".

but looking back at this aspect of the game, I see that I didn't put much thought into it, the level cap is just arbitrary and it would make more sense to add enough levels to unlock the entire skill tree.

I will fix this after the game jam voting period.

I hope that this mistake didn't ruin your experience :) 


Are you talking about the Player skill tree or the Boss skill tree?
I couldn't reproduce it.

Thanks again for giving it a second try to the game.

Thank you for your feedback!
since the submission time isn't over yet, I will upload a new version where you can make the player shoot even when you click on the zombie :)

Don't worry about time, like many other idle games,  you can't lose on this game, if your character dies, it will respawn.

I'm sorry to hear that, I didn't know that it was possible to get stuck it is a bug :(.

but thanks for the feedback.

yep, this is the twist 😅, as a monster you kill the hero and as a hero you try to get killed

This is the best game that I've tested by far, good job!

and also there is the Idea behind controlling the hero and the monster.

- when you are controlling the monster you are finding ways to kill the hero.
- when you are controlling the Hero, you are finding ways to die

usually, this is the opposite

that's true, we wanted to implement different monsters, with different habilities, but unfortunately I didn't have time for that.

yep, I will fix this after the end of the JAM.

sorry for that :'( 

I've got it, OMG I'm so dumb, my bad for that.

hmm, how do you do it?

well done, the game is very good, and the art is amazing, but I didn't like the controls.

Usually, I use "space" to jump, not no swap it made the game way harder for me.

It's a really good game, but I had a problem with the mouse cursor, the ingame cursor was different than mine.

but I belive that this game has the potential for a full-release version.

I feel like some Triangles at the end of the screen are useless because the  "enemy" will always jump higher than you, but it's a good game over all. and a great concept.

Thanks for your feed back, I put a lot of effort on this game :) 

I don't know how to do music, and I was developing this game alone :(
but I'm super happy that you liked the game it means a lot to me.

Thanks a lot 

Thanks a lot, I will try to do it in the future :) 

This game is excellent, easy to play, and feels like there are a lot of strategies to use to beat the game, I really liked it :) 

sorry about that, I didn't had time to add it

yep, I came to the same conclusion, the idea was cool but it was not executed in the way I wanted.

Really good idea, the only thing that I would change is to add a limit to the moves that you can do in the board, or maybe move for some time during each wave because I got to round 12 pressing AWSD randomly.

but I like the concept, and I never saw something like that before.

Thanks :) 

The Idea was to add the conveyor belt to the game, but I didn't had time :(

(1 edit)

Thanks for your review, I really like the concept, but I also think that my execution made the game more complex than it should be.

This game is the best one in my opinion.

The only thing I had to do was mute the tab because the sound was too loud.