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It's a pretty good time. I've been around the block a fair bit on C/C++ game dev, so the nesdoug.com tutorials were a great fit for me. I like being able to / having to break rules of "good" coding practice to make things work on the NES.

I'm mostly just a dirty script writer lol.  Game development seems like a lot of work - I always wear myself out just thinking about the endless branches of logic and things to consider... but I really want to make a game in the style of Shadowgate etc. for the NES, and every year I get somewhat closer to actually trying.  I have no experience with ASM, but I do have just enough autism to hyperfocus like a beast on things that interest me.

I bought NESMaker a few years ago, it doesn't quite seem to do what I'm after,  but I'm thinking may be I can make something small with that as a starting point, then kinda work backwards to see how it does what it does under the hood and move over to 8bitworkshop when I'm really ready to make my game.