Thank you! I'm glad you enjoyed it :)
A quick question : aside from the time element and some details, I thought this was a pretty standard horror stealth game - how do you think this game defied tropes?
As for your suggestions : I agree completely with environmental storytelling aspect. I wanted to flesh out and decorate the level more, but I had only an few hours by the time I got to actually making the props. In the future, I think I should probably prioritize level detail a little bit more. As for time elements - my intention with this design WAS for the player to manage their time. I thought I could due this by encouraging the player to catch the trains (which run on a schedule), but for that to be effective it needs a large and fine-tuned level to go with it. In the end time management did not end up being very important. If I were to make this again, I'd definitely go with your suggestion of multiple objectives before the trains.