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2720.

The fixed camera angle probably needs like a shadow under where the cat is to tell where you are jumping, but I felt like the concept was very solid and approachable. Animations were great, and maybe sound could be different for different objects, but that's a quibble for something that is overall very polished.

Great job.

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Ooh a shadow, that's a great idea! We intended a different sound for every type of item but had more important things to fix. Thank you for your feedback, glad you liked it!

(+1)

Thank you for your feedback! I was planning on implementing something that allows the player to move relative to the camera, instead of the world, to see how that might potentially feel but unfortunately we ran out of time. Though a shadow would have been an absolutely great idea, we will definitely keep this idea in mind for future projects!