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(1 edit) (+2)

Thanks so much for playing Starmage! Also I appreciate you letting me borrow Klein for this entry.

If you don't mind an additonal question or two: Do you think a longer form game with this battle and skill system would be interesting? Were there any specific elements that felt confusing or imbalanced?

I had intended to put some "survey" questions onto the game page but ran out of time haha :)

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Of course moogle! And yes, I do believe the skills system along with the battle system would work very well in a long term RPG, since there's so much customization and it would be fun to see made in a longer game where players have more chances to explore different builds. <3 I'm not sure if I found anything confusing since the skill to equip system felt straightforward, but I imagine it might overwhelm some people having that many options at the start, but I didn't mind it. xD