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That was excellent! Love the graphics, sounds, and the game loop was really fun! I loved the different stages of making each recipe and the coding was solid. I don't think I had any glitches or unexpected inputs even when I was going really fast with it. Really worked flawlessly! I think the only time I might have a false click was dragging things into the trash can, but it felt very random and perhaps I was just not dragging it quite over the trashcan hitbox.

The only thing I think needed a tweak was some of the RNG with ingredients. My gameplay video is actually my 2nd play session, because in the first one I kinda messed up early on and had my inventory full, but wasted all my gold and couldn't get the right ingredients for the first 3 potion recipes. So I think with a bit of bad luck you could potentially softlock the game.

In the late game when I had a lot of gold, sometimes trying to get a crucial herb was costing more than the reward for completing a potion, so perhaps the reward could be boosted a bit, or add a way to generate an herb with 0 gold investment if you're stuck. Sometimes i really needed mynt but it was being elusive!

But that problem didn't slow me down too much, and my luck shifted shortly after and I was able to roll in the gold again :) Super fun game I had a great time playing! Would love to see how this could be expanded!