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(+2)

I really appreciate what this game was going for; I blasted through it on-stream and recognise I probably didn't get the best impression because of that, so I'll avoid commenting on the story and instead focus on what I played.

So, this game is Pac-Man, but the dots move, and occasionally go into the walls of the maze. Its stated purpose is to be an excuse for the player to relax, but between shonky collision on the collectables and repeatedly falling into water under bridges which change on a timer (not connected to the music so there's no sense of rhythm) I fels like this experience was more frustrating than it was relaxing.

Maybe I'm not the intended audience for this, but this style of game never really appeals to me. I'm a gameplay-is-king person, and the gameplay here was mazes-with-extra-steps. The dialogue seemed charming, and I appreciate the message of taking time to slow down, but this can be perceived as busy-work or time-wasting, so if there are to be follow-ups in this I'd recommend really clearly labeling them as slow-paced experiences so that you don't accidentally foster resentment in your playerbase. Especially if they're not particularly engaged in the story and don't want to talk to multiple characters as a mandatory exercise in exposition between mazes.

I found the concept novel, but as I said - the dots floating out of reach was more frustrating than it was relaxing, and given that I was able to sprint I think that made me more impatient. If the game had forced me to go slow and take my time maybe this wouldn't have been an issue? Or maybe custom art in a less vibrant, noisy style would have helped - the RTP really isn't "cosy art to chill out to pastels", so I think the game's movement and presentation was at odds with the chilled-out experience the author was going for.

I appreciated that it was using the engine to make something non-standard though, so for that I give the creator full kudos!

Now, onto the game's strongest aspect: The music.

This game's music is absolutely incredible. I also loved that when you talked to David the music stopped because he stopped playing it. The game is an auditory FEAST, and as a way to get people to listen to game music as a way to relax I think the game is actually a really interesting exercise. I appreciated that it was basically an album where you had to earn the next track, which is kind of a cool ludic statent in and of itself.

Overall, a good effort, but due to the issues I experienced while I did have a good time I'd have a hard time justifying a rating over 2/5. Maybe if I'd been more into the story it'd have elevated it, but I just didn't vibe with the narrative and as such am engaging with this on gameplay alone.

Good job, hope this review helps!

(1 edit)

The review does help. I did lament, at some point, that I ought to have removed the sprint function entirely, as that would have forced the pace to be slow. I intended this to be, in part, a little nod to Men's mental health awareness month (Instead of what June has turned into) and I know a few guys IRL who do need to slow down and appreciate friends and connections over goals and 'winning'. That is what the game's vibe is aimed at, even if it's not out right stated.


David, my IRL friend who made all of the added music ages ago, is legally blind, so I for him to play this disaster I did make the colors contrast as much as possible. I considered making duplicate maps and having one set be less contrasting and the other set for the visually impaired, but there wasn't time. I am considering this for larger games however.

If you search for ViRiX on sound cloud you will find a lot of his music. He's amazing and the main reason I made this game is because I *HAD* to have a David in my game and what else could I do. I might have skipped the jam otherwise. ^_^'


I've always known my games are kind of trash, but I also know Dave's music is 100% the best part. So I keep making the games to more people can hear his stuff!

Thank you for the honest review!

(+1)

You are more than welcome. Can you elucidate on your issues on "what June has turned into"?

Rainbow insanity.
It doesn't really help with men who are struggling, (Like some guys I know IRL) at all and that's sad to me.

(+1)

Speaking as a bloke, and quite a blokey bloke at that, I don't particularly think Pride Month being a thing denigrates the awareness of men's meantal health - but to each their own :)