!!!MAJOR SPOILER AHEAD!!!
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Having the entire home village burnt to the ground and most of the inhabitants killed because the most serious threat by far to the village's survival, well known to ALL inhabitants, just kinda slipped the protagonist's mind... just... what degree of retardation is required to be able to blank out on something like that? Just what kind of protagonist did you think up here? This kind of plot setting is just a little bit too outrageously implausible... I mean... Did she REALLY need to chase after a goblin thief the VERY SAME DAY as the "Tribute", practically ensuring her ENTIRE VILLAGE getting ABSOLUTELY EXTERMINATED!?!?!?
Like... as if she couldn't have had even the slightest inkling as to what might happen... and as if the rest of the villagers couldn't have known and have made sure everyone knew, including the protagonist... as if this kind of threat wouldn't be taken seriously by every single one... every, single, time...
This is the kind of preposterous plot hole that kills a potentially good story, and kills it beyond repair. You cannot possibly expect a sane person to feel any degree of involvement in the story after something like this.
So, how to fix this?
First of all, if you want this sort of tragic story development, you need to make sure that it happens for a VERY GOOD REASON – at least a perfectly plausible one! For example, you could change it so that NOBODY IN THE VILLAGE COULD HAVE KNOWN THIS OUTCOME! Because if even one of them knew, then everyone else would have been readily and promptly and thoroughly informed about it. Another option would be to have some extremely extraordinary circumstance that would completely prevent the protagonist from doing the ONLY thing that would keep the village safe from the threat of failing to meet the requirements of the Tribute. Being an impulsive airhead is just not anywhere near enough to be able to let this happen to your home village. That kind of setting is way too extreme! At least if you're going for a plot with the level of seriousness demonstrated by the unfolding of this kind of tragedy, with the way it was portrayed.
If you want a tragedy like this to unfold, either you consistently go for a stupidly goofy plot with lesser elements of seriousness, or you consistently go for something dead serious with lesser elements of goofiness. You can't have it both ways and call it a successful plot – at least not with this kind story development. A tragedy of this magnitude, portrayed in a way this serious – for the reasons that caused it – is going way too far if you wanted a lighthearted goofy story like what the protagonist you've designed would imply. You're basically using extremes of opposite kinds at the same time in the same plot. Make up your mind about what kind of story you want to tell, and then consistently shape the plot accordingly. Because this just doesn't work at all!
The very reason that caused the tragic extermination of the village makes the plot a 0/10 for me – a 0% score! The other plot elements are honestly way above that, but just that single stupid reason absolutely destroys the plot beyond repair. Every other aspect of the game so far is also way above a 0% score, maybe in the 60-80% range. But the plot will remain a solid 0% no matter what happens afterwards, unless you change the reason for the tragedy to one that's equally plausible as to the seriousness of the portraying thereof, OR change the portraying of the tragedy to a way that's equally ridiculous as the reason for it.