Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Arexodius

5
Posts
A member registered Apr 24, 2021

Recent community posts

(1 edit)

!!!MAJOR SPOILER AHEAD!!!

!

!

!

!

!

!

Having the entire home village burnt to the ground and most of the inhabitants killed because the most serious threat by far to the village's survival, well known to ALL inhabitants, just kinda slipped the protagonist's mind...      just...     what degree of retardation is required to be able to blank out on something like that? Just what kind of protagonist did you think up here? This kind of plot setting is just a little bit too outrageously implausible... I mean... Did she REALLY need to chase after a goblin thief the VERY SAME DAY as the "Tribute", practically ensuring her ENTIRE VILLAGE getting ABSOLUTELY EXTERMINATED!?!?!?

Like... as if she couldn't have had even the slightest inkling as to what might happen... and as if the rest of the villagers couldn't have known and have made sure everyone knew, including the protagonist... as if this kind of threat wouldn't be taken seriously by every single one... every, single, time...

This is the kind of preposterous plot hole that kills a potentially good story, and kills it beyond repair. You cannot possibly expect a sane person to feel any degree of involvement in the story after something like this.


So, how to fix this?

First of all, if you want this sort of tragic story development, you need to make sure that it happens for a VERY GOOD REASON – at least a perfectly plausible one! For example, you could change it so that NOBODY IN THE VILLAGE COULD HAVE KNOWN THIS OUTCOME! Because if even one of them knew, then everyone else would have been readily and promptly and thoroughly informed about it. Another option would be to have some extremely extraordinary circumstance that would completely prevent the protagonist from doing the ONLY thing that would keep the village safe from the threat of failing to meet the requirements of the Tribute. Being an impulsive airhead is just not anywhere near enough to be able to let this happen to your home village. That kind of setting is way too extreme! At least if you're going for a plot with the level of seriousness demonstrated by the unfolding of this kind of tragedy, with the way it was portrayed.

If you want a tragedy like this to unfold, either you consistently go for a stupidly goofy plot with lesser elements of seriousness, or you consistently go for something dead serious with lesser elements of goofiness. You can't have it both ways and call it a successful plot – at least not with this kind story development. A tragedy of this magnitude, portrayed in a way this serious – for the reasons that caused it – is going way too far if you wanted a lighthearted goofy story like what the protagonist you've designed would imply. You're basically using extremes of opposite kinds at the same time in the same plot. Make up your mind about what kind of story you want to tell, and then consistently shape the plot accordingly. Because this just doesn't work at all!

The very reason that caused the tragic extermination of the village makes the plot a 0/10 for me – a 0% score! The other plot elements are honestly way above that, but just that single stupid reason absolutely destroys the plot beyond repair. Every other aspect of the game so far is also way above a 0% score, maybe in the 60-80% range. But the plot will remain a solid 0% no matter what happens afterwards, unless you change the reason for the tragedy to one that's equally plausible as to the seriousness of the portraying thereof, OR change the portraying of the tragedy to a way that's equally ridiculous as the reason for it.

I currently have the full version purchased and installed through itch, but will there potentially be any updates to SL in the future? Is it possible to gain access to the full version on Steam instead? I'd rather not have to re-purchase it, even if I know it would support you.

(1 edit)

Same here. It seems the build info meta-data is invalid. The desktop app cannot interpret a proper build and cannot initiate download. This results the client in saying the game is up to date too, when it's clearly not.

Additional info: When trying to do a fresh install via the app, the drop-down menu to choose build is blank with no options, so an install cannot commence.

All of what you describe are also things that I've experienced and that needs to be addressed. Every scene change sequence needs to check what the current bgm audio stream is playing to see whether it needs to be changed to what's supposed to be played at that area in that situation – and if the correct bgm is already playing, it should not be restarted. That's an easy fix, assuming that there is a function call that can check what's currently playing.

Another thing that really messes things up is that many of the newer romance events that are supposed to transition from night to day don't actually restore your energy and some don't actually even transition to a new day, even though the day counter for the "Orderboard" certainly seems to change – but not the normal day counter! I'm not entirely sure of exactly what's going on there with the day counters, but I'm fairly sure I lost the chance to turn in a couple of contracts because of the transition issue. All of the events that are supposed to transition to the next day need to be cleaned up so that everything adjusts properly.

All in all, there are a lot of issues like these that are simple to fix and honestly simple to avoid in the first place, if you just pay attention to what you're doing and don't rush to complete things. It's always better to take some extra time to finish something up real good if it needs to be. That's especially true for indie software development. Nobody's really dependent on it to be completed at a certain date to save their livelihood. So whatever you do Team Bieno, DON'T RUSH THINGS! Do it right or don't do it at all.

Yup. Public release is still 0.4.1.
No patron-only releases since that either from what I can see.

Nothing has happened for months... which would be fine if the pledge tiers were a LOT cheaper. But like most Patreon creators, they're disgustingly expensive.

Game is full of bugs that are easy to fix. Don't understand why the hell indie creators would care more about adding content than fixing bugs. I'd say don't even think about adding content unless you do it right and not until you've fixed all previous bugs. That should go without saying.

These developers, just like most of the big names, don't care nearly as much about the quality of their creation as the donations/income they're getting.

Don't waste your money on them.

They'll crash and burn soon enough if they don't learn to put some effort into polishing their stuff.

Hope they see this harsh criticism and learn from it. I want this project to succeed but I'm losing hope.

Bottom line, DON'T imitate the big name developers. Prioritize QUALITY, not content.