Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Very nice work! You've made an impressive amount of functionality in just a week.


Features I liked:

Being able to skip text scrolling by pressing F

Off-center camera so the player character isn't blocking where I want to look

Branching dialogue system


Minor gripes:

Look sensitivity feels very high; a slider would be nice.

It'd be nice to be able to select text options with F and progress dialogue by clicking.

The town takes a long time to traverse with the player character's default movement. I'd like to see the map get condensed down to at least 1/4 the size (if you intend for the whole map to all be playable space). It also feels a bit strange to see so much empty space between the houses.

Moving through the semi-transparent houses feels very strange.

Yeah, I have to add locked doors on the houses to prevent entry excepting the ones that will be occupied by NPCS. As far as playable area reduction, I was thinking to reduce to 1/2 and 1/4 and see where the balance point is between the feeling of expansiveness of landscape I am going for and the cost to render. You're right though, as it is now it is needlessly large. The empty space between the houses is accurate to the region the area is based on (I took a little field trip) so I probably don't want to change that for authenticity sake.