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The RPG Maker shooter idea is cool, but it definitely has that RPG maker jank to its controls that doesn’t work well with a genre that’s generally all about precise and careful movement. Luckily, this was a basic shmup instead of a bullet hell and none of the foes were overly complicated, so the controls didn’t impede the enjoyment all that much.

Each character having different shots was a cool concept, but never actually felt necessary to utilize so I just chucked fireballs the whole time.

Thanks for playing!