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(+1)

Very cute art! I like the concept, but it was a little confusing/frustrating that the areas randomize every time you enter them (including the traders), so whether or not you find the right trader you need depends entirely on RNG. At one point I needed a pebble but for the life of me could not find a trader that would give me one.

Comments/bugs:

  • when you pick up a ring/item the description isn’t shown in your inventory so you can’t see what effects it has. It’s also a little hard to read the description in the first place
  • if you get enough extra jumps (I don’t know how I did it but probably through a ring) you can accidentally jump out of the map and fall indefinitely
  • movement is a little too floaty considering there are platforming bits
  • flying enemies are somewhat hard to fight in the beginning when you have no extra jumps since there’s no way to attack upwards

Thank you for the feedback!

I had a question about the inventory bug you mentioned. Was the stat screen not showing up at all when you put your mouse over the item in your inventory? Or did the item just not list any modifiers on the stat screen? If its the latter, none of the weapons currently have any base modifiers and only uncommon rarity items and up grant modifiers.

Or did the item just not list any modifiers on the stat screen?

This one. I’m pretty sure I picked up some rings/needle weapon etc that said things like “Multishot” or other modifiers when on the ground, but when I double checked in the inventory it doesn’t show that.