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(+1)

i felt the play through was more smoother than last time when i played. The darker rooms have become more captivating but what i did notice was how plain the bathroom still is maybe put some blood or small features in like a ghost in a mirror or a first person view of the character.

But i am pleased my last play through was taken into account was more entertaining. Especially with fewer bugs This time around, but if i had to change anything it  would be the jump scare with the ghost and the buggy text other than that i believe itscoming along swimmingly with the added improvements.

nevilles taylor(:

Thank you for playing again and the second video!

As you noticed last time you played, there was a lot of bugs. It took me a while to fix most of them. There are still a few I am struggling with.
I don’t know if the game has become smother. If that’s the case, it’s great. However, I still have some issues with the lighting/quality settings. 
The bathroom will of course have a lot more stuff added into it. I just need to make a lot of these assets first (toilet, mirror and sink etc.). I like your suggestions with the mirror and blood.
The clock has NOT been changed, but the clock hands lock when they hit the correct time.
FYI. When you deliver the violin, you can ask Elizabeth the questions below in the dialogue.
You mentioned you would change the ghost jump scare. What did you have in mind? I am open for great suggestions.
Likewise, I am not sure what you meant by “Buggy text”.
The next update is going to be a larger one. Hopefully I can release it somewhere in January (2020).
Here are some of the topics I am working on:

• New content (Outside area)
• New objectives
• Save / Load feature
• Better AI system
• Enemies

Thanks again for taking an interest into my project and helping me out. It means a lot to me!