so i decided to filter through escape the ayuwoki DLC by deadly crow games to find this secret chapter with the new update. Although as this game has grown and developed i have begun to get attached to playing and exploring the new chapters within escape the ayuwoki and how much it has grown from the original beta is just plain awesome and i am looking forward to the next part of the series.
neville bartos
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this game is really cool, but i believe the hide and seek feature is a little buggy and it lets the overall experience down just a tad. its even more difficult to complete in terms of escaping. Furthermore. im not used to crazy waifus strapping me into chairs lol but i understand this game is in early development looking forward to playing it again once the bugs are fixed.
so, this was my first video revisting the escape the ayuwoki series with the new summoning DLC with new mechanics and puzzles. not exactly hard to beat in terms of skill. but its good to use your head otherwise you spend a good hour trying to figure out how to beat the level within the mansion which may confuse some new players nether the less it was a good add on to the main game.
uh shit got really intense with this short game, i love to see that especially in horror games adapting as the games progresses even if its similar to outlast. i was not expecting both endings though but i noticed the book at the start was at the end which was probably linked in some way if i am right lol furthermore, i would love to see a sequel to this game in future and those producers were complete dicks.
so i gave this game a good crack it was very different from most horror games that come into my inbox so i was pretty surprised i got recommended a horror game that seems to be pretty close to completion. Furthermore, i had little trouble completing the game itself but it could be improved in terms of the glitchy bugs when respawning which become slighty frustrating to say the least.
I found the tomes of ascension a fresh start to an indie game I loved the texture to the whole dungeon design was well done. i am impressed on the whole design also I wanted to mention the auto-aim when attacking the rats, and knights could be easily improved.
The tomes are easily accessible and you could add some wacky puzzles, or riddle, just to get the tome near the end of the level for future updates. I even added some fantasy music just to capture the feel of this of the game lastly I just wanted to say there was a very small bug when I picked up the wand but I am looking forward to seeing the full game allan.
Nevilles Taylor
I found IKAI an interesting genre of a horror survival game I would also like to point out the dialogue was simple yet effective. I did not really know what to expect with all the sudden jump scares in all the rooms and the sound effects kept me guessing where another ghost might appear. lol, I’m keen to see the final version of this game upon its release in 2021 and I think this game gives the horror genre a fresh outlook into survival horror games on Japanese legends and folklore.
SIREN HEAD Was a difficult horror to play let alone to try and complete, I found some annoying bugs which prevented me from completing the game. Siren head killing me at the start was so annoying. It became frustrating so, I had to record the game multiple times and I even got freaked out when multiple siren heads appeared near the radio tower like wtf… this game was a frustrating but an enjoyable survival horror game nether the less.
I couldn't actually produce any chapter one footage this time due to the ongoing bug. also when interacting with objects unaware becomes very laggy and unplayable. including the cubes, Elizabeth, the frying pan, etc. although i do love the concept design where it's heading although when the bugs are fixed I believe the game will have a really nice touch to new players in the future.
for chapter two: I would like to mention a small visual update can accommodate the annoying lag in my playthrough. Second of all, I love the direction unaware is taking in chapter 2. Also, I found running through the tunnel system to separate areas pretty enjoyable. but yet again don't rush this part of the game I think it has great potential when its finished ps hardly any bugs in chapter 2 besides some lag other than that I enjoyed the new area that u have created.
thanks again, Allan(:
i felt the play through was more smoother than last time when i played. The darker rooms have become more captivating but what i did notice was how plain the bathroom still is maybe put some blood or small features in like a ghost in a mirror or a first person view of the character.
But i am pleased my last play through was taken into account was more entertaining. Especially with fewer bugs This time around, but if i had to change anything it would be the jump scare with the ghost and the buggy text other than that i believe itscoming along swimmingly with the added improvements.
nevilles taylor(:
i was recommended this horror game late last week thanks for the email(: its a good start considering its only a demo. and i hope it becomes more entertaining as development with the game progresses.
the lantern actually died on me a few times without my doing lol, possible bug? The texture of the rooms could also be improved, maybe even make the NPC ghost into a jump scare to get a reaction out of players?
also most of the puzzles were very straight forward and simple expect the astrology box puzzle down stairs which was a little confusing but thanks for the heads up.