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I found the plane simply disappears quite soon after starting and I cannot control it very well with the Oculus controllers (but it is all new to me). I see the manual says you can use RC controllers (but I don't have any).

For info, I turned off the Quest3 boundary but maybe it 'hits' something?

Of course it is still in development.

Here's what I encountered (it is unedited apart from the start/end):

Thank you very much, dobsy, for the comments and video.

Is your controller calibrated?  Simulated forces can be large enough to "break" the physics engine at which point the plane would not be rendered.  Perhaps this explains the plane disappearing.  This can happen when controller is not calibrated: arbitrary source values are passed directly to the engine while the engine expects values within the range (-1,1).  Please double check that calibration is completed.

Your experience suggest that I should notify user when the physics engine has encountered a problem, if nothing else, to diagnose.

On boundaries, your first run takes the plane quite far from you at a time when, I suspect, you are not applying any inputs suggesting inputs rather than boundaries are doing something funny.  Boundaries are actually disabled when entering the game.

As for the difficulty in controlling the plane, have you tried training mode?  This is activated when selecting the 'small' aircraft.  If in addition you slow down simulation to the lowest value, 70%, you will have a much better chance to control the plane.

Flying RC 3D aircraft is in general quite challenging.  And using the oculus controllers makes it even more challenging because (i) they trace a circle and (ii) they don't have proper feedback near centre to apply small corrections to the 3D plane.

In any case, please try training mode and see if it gets any better.  On my todo list is a mapping from circular to square inputs which should help somewhat with (i).