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(+2)

Pretty cool; I like the idea and the controls are quite smooth.

Some complaints/suggestions:

1. You're archiving and shipping your entire project folder. In fact, only the .exe file is needed to run your project (as long as the .pck is integrated into it), so you should only put that in the archive (and probably a license file for Godot: https://godotengine.org/license/)

2. Didn't find a way to enable fullscreen. Since the game is pixel-art, maximizing the window results in a non-integer scaling ratio, because window decorations take up space, too. In other words, your pixels become blurry because of no fullscreen. More generally, an options menu would make the user experience much better.

3. The idea for high jumps when running is interesting, but there is unfortunately almost no reason to not just hold shift for the entire duration of the game, which makes the mechanic irrelevant. In addition, you can start and stop sprinting while mid-air, which, in my opinion, doesn't feel natural.

Overall, good job!

(1 edit) (+1)

Thank you for your feedback! I really appreciate it!

1) I didn't kmnow that, thank you for telling me! I will soon update it for those file changes. (for now I just added a link into the page but that's definitly not enough.) [Edit: I have removed the unnecessary files and added the License.txt into the files.] 

2)The whole pixel thing sounds like a real issue... I will try to fix it (but idk how) and will aslo try to add an options menu in a future update!

3)Yeah, you're absolutely right I will probably add some mechanics in the full game to make you not run all the time (and maybe something about the mid-air thing).

Anyways, once again, thank you for your feedback! I'm also happy that you have enjoyed it!

I have added an options menu!