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Stellar speaks the truth! I've been plugging away at inheritance and prox-based item interaction, but it has been my longest interval since a devlog, and I'm sorry. I'm about 75 hours in on just improving the systems I hacked together last time. Part of it is, I consider the stuff I'm doing not exciting enough to 'vlog about... but I owe you at least a check in.

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EVERYTHING is worth writing a devlog about. 

(+1)

Also you will soon have to change the name of the game

Haha.

That sounds great! I'm OK with sparse devlogs, it takes time to put together your thoughts and explain it.. Foxhunt is such a nice piece, it shows you truly care about all the important elements of a good game (looks, gameplay, story).