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Howdy!


The issue with adding weight dynamics to the game is that it would massively increase its scope, require variants of hundreds of scenes, etc. There will definitely be more weight-gain content, and blueberry stuff is absolutely planned, but they'll be relegated to La'ard, just so it all remains manageable to develop.


In the future, though, I want to work on a project that explicitly does away with these "content islands". They bug me quite a bit!

(+2)

Thank you for the response, I can understand how this would add complexity to the game and I'm glad to hear you're doing your best work. I'm excited to see what you have in store in the future, I wish you the best of luck!

Thank you! :)