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Cottage Games

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A member registered Aug 21, 2019 · View creator page →

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Howdy!


Generally: Use the save menu to export a save (Download to device) from the old build, then import it into a new one (Upload from device). If there's an error message, it means the save is incompatible (Very old/corrupted).

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Use the side menu to save your game. You can also export a save, ensuring you can use it between updates and devices.

Nope, as of current build they're just doomed.

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Each of his attacks have a counter, and figuring out each one (and bringing lots of grenades/stims) helps a ton! 

Planned :3

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Tomorrow's update lets you rent 'em out on Procya >:3c

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I've added your suggestion to my notes. Expect more Dominatrix content in the future! :3

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The recent update to the Demo changed how save files are kept, so that you can grab a Demo save file and upload it straight into the full game. Unfortunately, though, it breaks existing Demo saves. You'll need to start a fresh save file, I'm afraid :c

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Thank you so much for reporting these bugs, and for investigating them as well. I'll push a bug-fix tomorrow morning :)


Edit: My bad, fell sick this morning. It'll be Friday, if not earlier!

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Apologies, I was away at the start of the month and it slipped my mind. The planets will swap this Friday :)

Added your suggestion to my notes. Thank you! :3

They feature in the bad end for this one. For a couple upcoming planets, they'll be one of the crewmates you can work alongside :3

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Really glad you enjoyed it! Thanks for playing! :)

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Yep! More hypno content is planned :)

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"In orbit of Na'Ja" refers to not being physically on the planet. Since the planet is blanketed in telepathic noise, if you read the messages while on the planet, your character perceives them differently than if they're somewhere else.


Dionysus Core does have some mail associated already, mostly when you bad end on the planet.

Haha!


Thank you! :)

The companion you can unlock at 'The Scar'. 

Yep!

They're in your Captain's Quarters!

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In the Full Game, all planets are always available. It'll also feature the upcoming Story Mode content, whereas the Demo is just a monthly rotation of four planets in sandbox mode.

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The planets swapped a week ago, in build 119.

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The planets in the Demo swap every month!

Thanks for playing! :)

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No specific plans, but I may add it as optional side content if there's a demand for it! :)

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Once you steal the artifact in each zone, you basically become enemy #1 of the creatures living there. They'll likely be important once I write the story mode for the game, but it won't be a casual "Hey, remember me? I stole your stuff! Wanna be friends?" kind of thing, lol.

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It unlocks if you have the two androids from Metris-2!

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Only four planets are available in the Demo, but they switch around in the Public Build on the 1st of each month!

Glad you like it. Thanks for playing! :)

Yep! He's the Bounty Merchant!

Thank you! :)

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The issue with adding weight dynamics to the game is that it would massively increase its scope, require variants of hundreds of scenes, etc. There will definitely be more weight-gain content, and blueberry stuff is absolutely planned, but they'll be relegated to La'ard, just so it all remains manageable to develop.


In the future, though, I want to work on a project that explicitly does away with these "content islands". They bug me quite a bit!

Thank you for supporting the development! :)

Yep!

It's the same universe, but FOXXX takes place a few years later. The plan is that you'll get to return to the Saloon, meet Ivan (A:L protagonist) and even recruit him as a crewmate.

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As of yet undecided, but no more than £10. Supporters (at any tier) will also receive a gift code for the finished game.

Yep, when it's done :)

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The next free build will go out on July 1st! 

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There are no plans to make a standalone Android app (At least for the moment). The game is an html file, so it just opens in browser. It should be platform agnostic and work on any device with a modern web browser.