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(1 edit) (+1)

While the idea seems obvious, the execution is quite interesting. The first 5 puzzles make good use of exploring the concept in a way that allows the player to begin getting a bit of a grasp on the game.
However, the difficulty curve of this game is extremely steep. Making a puzzle game myself, I realize that puzzles are quite difficult to design (especially in a week), but interactions should be more gradually introduced. Once I hit level 6 I felt like I just hit a brick wall. I still can't even beat it (is it even possible?).
Additionally, it's not very intuitive which character does what. While they are opposite colors, there isn't really any basis to go off as to which is meant to be the "opposite." Though by level 5 I felt more comfortable, it made the first few levels difficult to enjoy as it felt more unfair because of it.

Overall great use of the theme, and a good starting place for a game. Would benefit greatly from some more intuitive designs and maybe a hint system.

(+1)

Thanks for checking the game out & for the feedback! My playtesters did have the most trouble with level 6, so I'm attaching a solution video, in case you want to check out the rest of the game. 

I was planning on making the blue character square to better differentiate them, but ran out of time. I think triangles pointing different direction would also work. I have an idea for making level 6 a lot more manageable with just 2 new tiles, so I'll make that change once the jam is over.


(+1)

Triangles are a good idea! 

Still a really good game! Ty for the video