aa i really like this game's mechanics--alchemy or mixing games in gen seem pretty fun. i'm curious about the theme or narrative of the game outside of the mechanics--what are we mixing for? what is the end goal? this is looking pretty cool so far!
Viewing post in [Devlog] Hazel Valley Alchemy Co.
The idea I'm interested in is being a village's resident alchemist. You'll use concoctions to help neighbors with their problems and discover new and exciting ingredients over the course of four seasons, like a slice-of-life sort of thing (though I'm pretty sure i'll get one season done max for the jam). Something very comfortable and warm and sedate, like a harvest moon sort of vibe. The ultimate goal will probably be something that needs a rare ingredient, like an important commission or an alchemical breakthrough or something, and progression will be finding new ingredients and opening new paths that ultimately let you get that prize.